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MH-BW-SkyWars
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PostPosted: Sun Nov 29, 2020 5:16 am Reply with quote
evilgrins
Since I used the Bat-Wings in an edit, I've gotten some requests for more... so I've been looking. I've seen this map with both RX and Qjets, seemed fairly ideal:


Starting area is on a small floating island, with all the weapons needed and eggs, the monsters are on a much larger floating island. You fly over and fight your way into the structure, kill a large titan with a lot of health (though I lowered that significantly from what it was), get back outside, fly down and around to the underside of the island to enter a hangar where the final boss/queen is, and that's about it.

Spawnpoints update further in.

Nelsona pathed it so bots can fly from the starting area to where the monsters are, without needing to follow anyone. I switched around some of the monsters, as there was unnecessary repeating all over the place... and it didn't seem right to have Warlords inside when there's all that open sky to be flying in.


There's 1 room in the base that's essentially setup for BunnyTrack, to get access to the Creepinator... a QuadShot with rockets.

I may do an update to this later, with weapon swaps and different monsters. Also to replace the generic cannons around the base with ones that actually shoot at players.

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures
.png - Pwetty!

https://www.mediafire.com/file/u53w5shfxb0mc2o/MH-BW-SkyWars.zip

Have you hugged a Skaarj today?
http://unreal-games.livejournal.com/


 Last edited by evilgrins on Tue Dec 01, 2020 7:33 am; edited 1 time in total

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PostPosted: Sun Nov 29, 2020 5:58 pm Reply with quote
-=]UM[=-Hitman
Why dont you try and make a new map totally instead of edit an 15 year old one that was working perfect ??

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PostPosted: Tue Dec 01, 2020 7:36 am Reply with quote
evilgrins
— -=]UM[=-Hitman wrote
Why dont you try and make a new map totally instead of edit an 15 year old one that was working perfect ??

1. Because if i could do that I would, but I can't.
2. The map wasn't working perfectly, there was no pathing to speak of on it... as some of us play with bots that's kind of a big thing.
3. Warlords were originally inside... on a map with so much flying area how is that good?

Have you hugged a Skaarj today?
http://unreal-games.livejournal.com/

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